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Core Mechanics

The Bandit

The Bandit is neutral chaos — not a weapon you wield, but a threat you contain. At the end of each turn, the active player rolls dice to determine where the Bandit strikes. The dice don't care whose turn it is. The Bandit can raid your neighbor. It can raid you. It plays no favorites. Everyone runs it; no one controls it. Direct conflict between players comes from other actions (like Dispute Claim) — the Bandit itself is just dice-driven chaos with a face. Scales cleanly from 2 to 4 players — no dummy player, no unbalanced asymmetry.

Type Neutral shared threat
Targeting Dice-driven, no favorites
Scales 2-4 players

Real-Time Shootouts

When bullets fly, turn order stops. A real-time card-flipping mechanic that rewards quick hands and nerve. No waiting. No analysis paralysis. Just draw.

Player Elimination

Players can be eliminated. This is intentional. The threat of permanent death drives every decision, every alliance, every betrayal. If that's not for you, this isn't your game.

12 Specialist Diplomas

Choose a role that defines your strategy. Each diploma unlocks unique abilities and economic advantages. Your path through Peril is yours to chart.

Rulebook

Read it before you back. Available before the campaign launches.

View Rulebook

100 numbered copies. September 1, 2026.